Check the semester schedule
to see which of these courses is being offered.
:: :: :: :: ::AUDIO PRODUCTION
AUDIO PRODUCTION I (3)
Students learn to use analog and digital audio hardware and software, including the ProTools multitrack, computer based recording and editing system, as well as study the fundamentals of acoustical science, microphones and recording techniques.
INTRODUCTION TO REASON AND LIVE (3)
Students work with Propellerhead Reason and Ableton Live, two of the most useful and fun music software packages to produce beats, loops and songs. Both pieces of software will be studied in depth as well as how to integrate them into a live performance situation.
AUDIO FIELD RECORDING (2)
Learn to use digital and analog audio recording equipment to produce field recordings from diverse settings. The class is designed as a workshop, incorporating field trips, individualized support, group critiquing and problem solving. May be taken twice for degree or certificate credit.
AUDIO PRODUCTION II: MIX AND MASTER (3)
Students will use skills developed in MART 160 Audio Production I to produce audio projects, utilizing a variety of analog and digital audio hardware and software, including the ProTools multi-track, computer based recording and editing system, as well as exploring more advanced audio techniques and concepts. Course maybe taken twice for degree or certificate credit. Prerequisite: MART 160.
INTRODUCTION TO PROTOOLS (2)
This hands on course provides a basic introduction to recording and editing using DigiDesign’s ProTools software. Students have access to their own ProTools equipped Mac or Windows workstation as well as to the recording studio. Students record and edit their own final project.
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3D & GAME DESIGN
GAME DESIGN FUNDAMENTALS (3)
Learn what makes games fun, challenging and immersive. Video games will be dissected and analyzed. Students create traditional (non-video) games to gain hands on knowledge of the fundamentals of game design. Topics include game design, game play, game balance and game theory.
3D GRAPHICS AND ANIMATION (3)
An introductory course in computer modeling, rendering and animation using various software packages. The course covers the basic of object creation, material assignments, and animation. Students plan and produce a simple 3D animation.
MAYA I (3)
Focuses on basic modeling techniques using MAYA. Students learn polygon and NURBS modeling and how to create and apply textures onto 3D models.
3D GRAPHICS AND ANIMATION II (3)
Expand and refine skills acquired in MART 148 to develop and produce advanced animation projects. Topics include advanced techniques and tools for 3D modeling, texturing, and rigging. Prerequisite MART 148 or permission.
GAME DESIGN CONCEPTS (3)
Instruction on prototyping and designing individual concepts for video games. Topics include how to craft, demonstrate, and refine multiple projects, including characters and environments. With instructor’s approval design mediums are the student’s choice. Feedback and instruction are provided through lecture, student presentations, peer interaction, and one-on-one interaction with the instructor. Course may be taken twice for degree or certificate.
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GRAPHIC & INTERACTIVE DESIGN
COMMUNICATION DESIGN (3)
This course introduces graphic design principles and communication methods based on industry/client needs and trends, combining traditional and digital techniques.Students learn the elements of effective design, create original projects and hands on exercises, view historical and current design trends, and participate in a team project.
DIGITAL SKILLS (3)
This course serves as an introduction for media arts students and other students interested in acquiring basic computer skills, including navigation and file management, hands on practice with Adobe Photoshop Adobe Illustrator, and an overview of major media arts applications..
ADOBE ILLUSTRATOR (3)
This course focuses on using Adobe Illustrator, a Postscript compatible, vector based drawing program, to design documents for print and Web. Students learn to use the program for illustration, layout and multimedia projects including Web, print, and animation. This course also includes design and aesthetic concepts.
ADOBE INDESIGN (3)
This course develops students’ skills in desktop publishing using Adobe InDesign. Topics covered are graphic and typographic design, fonts, and related printing considerations. Emphasis is on design and production of documents for print. May be taken twice for degree or certificate credit.
AFTER EFFECTS (3)
Explore motion graphics and visual effects with Adobe After Effects. Learn the basics of integrating animated images and title sequences with live action.
PHOTOSHOP I (3)
This is an introductory level course in Adobe Photoshop, the industry standard image manipulation and digital painting application. Topics include the Photoshop interface, Bridge, basic image editing and compositing, resizing and resolution, layers, type, and filters.
DIGITAL PAINTING (3)
Students explore digital painting techniques using Adobe Photoshop and Corel Painter. The creation and use of brushes, different media, paper textures and masks are explored, along with aesthetics, printing and inter application concerns. Prerequisite: MART 180
PHOTOSHOP CAMERA RAW (1)
In this workshop format class students learn to use the powerful Photoshop Camera Raw plug-in to process raw digital files to create the best possible images from the original file data. The tools and capabilities of the Camera Raw dialog and Bridge application will be explained and explored. Batch processing will be explored to expedite the professional workflow.
SCANNING TECHNIQUES (1)
This course develops students’ skills with scanning devices and software and correcting scanned content. Topics include scanning film, transparencies, flat work and 3-Dimensional objects resolution and file formats and a checklist for purchasing a scanner.
ELECTRONIC COLOR THEORY AND PRACTICE (1)
Students learn about electronic color modes, spaces, device calibration and color management. They learn to match output to input depending on production method, including Web, print and video. Topics include additive and subtractive color primaries, defining color space, device gamuts, choosing a color model, calibration and profiles, color management workflow, third party calibration software and hardware, and color modes (bitmapped, grayscale, RGB, CMYK and Lab.)
ADOBE LIGHTROOM (2)
This class presents a thorough overview of Adobe Lightroom, an application encompassing digital workflow, file management, basic adjustments, and presentation tools. Students will have a hands on opportunity to work with Lightroom to create an efficient and comprehensive digital workflow.
CHANNELS, LAYERS, AND MASKS (1)
In this hands on class, students learn to expand their knowledge of Photoshop by exploring the power of channels, layers and masking in Adobe Photoshop. Students learn to implement advanced image corrections and composite and blend images with ease.
ADVANCED ADOBE ILLUSTRATOR (3)
In this project based course students apply the more advanced tools and features of Adobe Illustrator, building on design concepts and software skills acquired in MART 121 Adobe Illustrator, to produce industry standard graphic design projects.
This course introduces students to the history of typography and its emotive, symbolic and communicative aspects. Students learn how to use type in a creative and aesthetic way and develop an understanding of page composition that incorporates concept and design. May be taken twice for degree or certificate credit.
INDESIGN II (3)
This class builds on the basic skills acquired in level one InDesign I. Topics include creating long documents, auto generating a table of contents auto generating an index object and nested styles, creating and formatting tables, and creating interactive PDFs from your InDesign documents.
PHOTOSHOP II (3)
This is an intermediate level course in Adobe Photoshop, building on skills and concepts learned in Photoshop I. Topics include layer and channel masks, advanced layers, color management, and presentation tools. Prerequisite: MART 180 or permission.
ADVANCED DIGITAL PROJECTS (3)
Students work on advanced individual projects using the skills and concepts they learned in intermediate level MART classes including Photoshop, Web, Animation, Graphics, Video and Audio. Feedback and instruction is provided by student presentations and interaction, and one-to-one contact with the instructor. Course maybe taken twice for degree or certificate credit. Prerequisites: MART 231 or MART 280 or permission.
ARCHIVAL PRINTING (3)
Designed for artists and photographers wanting to produce archival, exhibition quality, large format, ink jet prints. Students will explore monitor calibration, media profiling, large format file creation and the aesthetics of the large format print. Students acquire a practical knowledge of image management from input/creation to archival output, as well as producing their own fine art prints. Course may be taken twice for degree or certificate credit. Prerequisite:MART 180.
ADVANCED PHOTOSHOP (3)
Advanced Photoshop expands on MART 280, Photoshop II by emphasizing automating tasks using actions, droplets, and batch processing. Students work on individual projects using alpha channels, masks, color management, High Dynamic Range adjustments, and other advanced techniques, including third party plug-ins. Extended Photoshop techniques are explored, including 3D and animation. Students have the option of taking the Adobe Certified exam, offered through the SFCC testing center. Course may be taken twice for degree or certificate credit. Prerequisite: MART 280 or permission.
PORTFOLIO AND PROFESSIONAL PRESENTATION(3)
This cross-discipline class prepares students to begin or further a professional creative career. This class includes a critique format of students’ work as well as covering job search techniques, resume creation, portfolio development, presentation skills, business and legal practices, grant and proposal writing, marketing basics and motivational skills.
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MART Core Classes
DESIGN BY NATURE (3)
Explore the relationships among the forms and principles of the natural world, the processes they perform, and how to intentionally embed universally understood information that communicates deeply and effectively in a global world. This class will include examples of process from nature and their correlates in humanly expressed design and why and how they work. Students will create design projects based on these concepts.
WRITING FOR MASS MEDIA (3)
This course is focused on writing skills and applications for all forms of mass media including journalism (news) and persuasive writing (advertising copy). Topics include basic principles of writing, analysis of factual information, the concept of news and careers in writing for mass media. Prerequisite: ENGL 109.
COPYRIGHT AND MEDIA (1)
This workshop format class is designed to provide students, graphic designers and other content creators with essential information on copyright and fair use concepts as they relate to finding and using Internet and other media.
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WEB DESIGN I (3)
Students learn Web interface design principles as well as practical skills for layout and formatting of Web pages and simple Web sites. In addition to design, students learn to use basic HTML and Dreamweaver to create simple Web pages that include styles and interactivity. This course is a prerequisite for second level Web classes.
DESIGN IN THE REAL WORLD (3)
Learn the real world process of planning, developing and designing a graphic or web project for a client or yourself. Topics include project planning, managing client and content needs, time and scope management. Review of website and graphic design layout fundamentals, wire-framing, user interface and composition are also covered. Assigned projects include managing and designing for a fictitious client. Knowledge of Photoshop or equivalent graphic program is highly recommended.
INTRODUCTION TO WORDPRESS (2)
Create your own website using one of the most popular content management systems (CMS) out there: WordPress. Learn how to navigate its dashboard, add content to pages and create blog posts, how to create menus, research and manage plug-ins. Offered for those looking to develop their web design skills further. Ideal for students who already have a basic understanding of HTML, CSS. Students are expected to have good computer skills.
WEB DESIGN II: CSS Responsive Web Design (3)
A class building on students’ knowledge of HTML by learning to author in web design codes using best practices in CSS3 and HTML5. Topics include elements and attributes, integrating responsive design layout grids, font sizing, and image sizing. Additional integration of CSS3 and JQuery items will be explored, including sliders and animation options. Course may be taken twice for degree or certificate credit. Prerequisite: MART 130.
WEB DESIGN II – DREAMWEAVER (3)
This course teaches students to design and build HTML pages for the Web using the industry standard visual editor, Adobe Dreamweaver. Topics include design and usability considerations, limitations and options of the medium, and best practices for the Web. Prerequisite: MART 130.
ADVANCED WEB PROJECTS (3)
Students work on advanced individual web projects using the skills and concepts they learned in beginning and intermediate web classes including WordPress, Web Design One, Web Design in the Real World, Web Design Two. Feedback and instruction is provided by student presentations and interaction, and one-to-one contact with the instructor. Course maybe taken twice for degree or certificate credit. Prerequisites: MART 130 or MART 229.
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This course provides students with an opportunity to enlarge and complete their learning experience by taking an unpaid position in a real working environment. Students must have completed a significant portion of core requirements to be eligible for this course. May be taken twice for degree or certificate credit. Variable credit. Permission required.